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No Diablo 3 Mods Allowed…Big Deal Or No Problem?

by Jassper of The Diablo 3 Leveling Guide

Diablo 3 ModsAs you may have heard, Blizzard has announced that Diablo 3 will not allow the use of mods – that is, 3rd party plugins and add-ons that allow user-created modifications to game.

Supposedly, this is a blanket ban that covers all auctions house mods, user interface mods and assorted leveling mods that people have grown accustomed to in many other Blizzard games – most recently StarCraft II and World of Warcraft.

A lot of people are complaining about this decision, stating that gamers should have the option of customizing their game interface and functionality to suit their particular play-style. Many have also made the argument that mods are an integral part of gaming culture and allow for innovative and creative alterations to games.  Often, modded games become more popular than the original version of the game, sometimes inspiring entirely new game titles.  Case in point…Counter-Strike, which essentially began as a massive mod of Half-Life.

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As an experienced World of Warcraft player, I can say with certainty that mods were absolutely vital to WoW’s playability and fun-factor, particular at higher levels of raiding and PVP.  However, Diablo 3 isn’t World of Warcraft, nor is it Star Craft II or Half-Life.  Diablo 3 is a comparatively simpler game and is designed to be more of the button-mashing arcade-style of RPG with a smaller dose of stat crunching and boss-fight coordination. Remember the days of Diablo 2? I don’t recall using or needing any mods for that game to have an awesome time with it, or to know that my Bartuc’s Talons were the most insane assassin weapon available.

Maybe I’m placing too much faith in Blizzard to create a user interface and level of functionality that will eliminate the need for modding Diablo 3 and maybe I’ll have to ultimately eat my words on this one when I’m sitting there with the rest of you cursing and wondering why there isn’t a better zone map option and how I’m supposed to know if my gear is any good without DPS meters.  However, for the time being, I’m going to stand by my theory that many people have forgotten the relative simplicity of the Diablo series when compared with far more intricate games like WoW where there is a greater need for mods.

I’m sure I just stirred up quite a hornet’s nest with this one, so let’s hear some opinions on the topic!

{ 2 comments… read them below or add one }

Kurllkrum April 27, 2012 at 4:04 pm

Playability wise I quite like the interface. The auction house on the other hand having been using the likes of Auctioneer in WoW will be quite a challenge. WoW auction related addons make flipping and disenchanting (salvaging in D3) very simple and mundane due to the fast searching of the millions of items and recording of previous sales data, market trends etc. Diablo 3 you have to do it on the fly. I’ll personally be using a pad of scratch paper and a pen, others excel spreadsheets and the like, but it will involve browsing multiple panes of information, both auction houses, and an ability to value the stats on items, of which there will be very few cases of the exact same piece being up at the same time for comparison purposes. It’s going to make it a pretty interesting market place.

Kurllkrum
http://d3realmoney.blogspot.com/

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Jassper of The Diablo 3 Leveling Guide April 27, 2012 at 4:27 pm

Yup, D3 will definitely provide quite a different auction house environment than WoW. One of the biggest impacts will certainly be the daily limit on the number of free auctions. Personally in WoW, I had grown accustomed to posting hundreds or even thousands of smaller auctions which would add up to quite a profitable enterprise. In Diablo 3, a bit more strategy and choosiness will have to be employed when selecting which auctions to post, given the limit of 10. Big ticket items and large stacks of gold (on the RMAH) will likely be the order of the day.

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